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40 dmg vs stonework
40 dmg vs stonework




40 dmg vs stonework

This Hero build was built using Mids Reborn 3.0.4.7 I don't like depending on incarnates for survival but if I were to take a stab at an end game exclusive build this is what I'd do I'd try to fit in the gift of winter 20% slow resist unique in there at the very least. No slow resist, for a build that depends on Far Sight to keep you softcapped recharge debuffs could potentially ruin your day. You can hold bosses with that combo, and both provides -regen. I'd do the same for empty clips because cones don't jive with times juncture and empty clips is a crappy cone at that. Leave procs out of pistols at the very least and make that a set bonus mule. Sup Vig Assault is better broken into 2 sets of 3 for that 10% global recharge bonus, rather than 3 sets of 2. If you start taking dmg during your buff phase you have your power boosted heal to top you off after your rotation and anyone around you receiving the buffs.īuild doesn't load correctly in the new mids but here are some comments based on what I am able to see With a lot of clicks it'll be nice to have a reset button to just get into focus a little/ plan ahead for the next mob. I have time to think to que up Farsight and Hasten.

40 dmg vs stonework

Reason its greedy is cause I'm running Clarion on Auto, and since its such a big cool looking animation and you want to hit it on cool down. But that's okay I have vengeance to add to my dmg/def cause I play greedy with my heels and buffs. It's aggressive and tanky. You want to play greedy.

40 dmg vs stonework

This one isn't a team friendly build buffer. I'm hoping Chrono shift will balance me out with my END procs. I tested it and it runs smoothly on 4.89 End Rec. Having soul drain as a more consistent AoE will really make those procs shine in DP's attacks. It's a nice dmg boost. Every attack has some good dmg to it with 4 procs. I feel the stun just enhances itĪlright! So changed some stuff around to fit in as much as I can. But sure is a blast on ITFs with all your AOE's and extra dmg you have behind everything.Īnd Oppressive Gloom looks so cool with Time Junk's Juncture. Just having the extra dmg really makes having all that DEF worth wild. And Clarion Total Rad has a 2 min cool down with power boost! Just use them together on cool down aaaand boom you still get your 45+DEF. It includes an entirely new single player campaign, new weapons, a new capture map game mode, new Combined Forces commanders, new environments and HUD, a new Soundtrack, and Portals.Slots will be tweaked but I think I’m on the right track for an aggressive play style.įarsight last for 2 minutes. Moonshot builds upon Tons of Guns so ToG will be active in Moonshot lobbies even if ToG is not explicitly enabled. Anyone joining a Moonshot lobby will have access to Moonshot content whether they own the DLC or not. All Moonshot owners can enable MS for lobbies they host. When you see this logo it means Moonshot is enabled in the lobby. Moonshot was the first paid DLC to be released for Forts. Everything from building costs, to reload times, to improved automatic anti-air.įorts Moonshot (MS) was released June 18, 2019. New features included a split tech tree with new weapons and a number of balance changes to Classic Forts that you can see below. A demo campaign High Ground for Tons of Guns introducing the new weapons was also released on the Workshop and serves as a template for modders creating their own custom campaigns. When you see this logo it means Tons of Guns, but not Moonshot, is enabled for the lobby.

40 DMG VS STONEWORK UPDATE

Tons of Guns (ToG) was a free update released Octoand brought a ton of changes. When you see this logo next to a lobby name it means neither Tons of Guns nor Moonshot is enabled. When playing online, Classic is modified by the multiplayer balance patches. The Black Gold campaign uses Classic settings. Classic or Original Forts includes everything before Tons of Guns was released.






40 dmg vs stonework